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Patch Message June 11, 2008 Read article
Posted by Inoke 06-11-2008 at 01:09 AM - 2 comments
Here's a sneak peek at Wednesday's Game Update message.



*** Returning Players ***

- If you're returning to the game following a break, be sure to visit the Scholars in the northeast portion of the Plane of Knowledge. They can help guide you through the many changes to the land of Norrath over the years.


*** Items ***

- The Mangled Head combine for the Druid Epic 1.5 will no longer consume its components if it is performed outside of the correct zone.
- The Bundle of Defiant Armor will no longer summon pieces of armor that you already have.


*** NPCs ***

- The Magus at the Wayfarer camps will now send characters to Nedaria's Landing and from there to Natimbi or Abysmal Sea, without need for the Wayfarer's Stone.
- Crystal Golems in Plane of Valor have been changed to constructs and are no longer humanoids.


*** Tasks ***

- Tavik will now give out the Stopping Production task.
- The Tasks "Disposing of Unwanted Things" and "Engine Room Schematic" should always have enough steamworks available to kill.


*** User Interface ***

- Added a few new item icons for future items. Custom UIs will need to update to see them.

- Changed -

EQUI_Animations.xml



- The EverQuest Team
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Patch Message May 29, 2008 Read article
Posted by Inoke 05-30-2008 at 12:15 AM - no comments
*** Highlights ***

- Summer is coming. Keep watch on the EQPlayers website and the LaunchPad over the next couple of weeks for news about some exciting activities.

- The experience gained formulas have been modified to present players with a much smoother increase in the number of kills required to progress through a level as they gain more levels. This change has the side effect of reducing the number of kills required to gain a level in certain scenarios between levels 50 and 75.

*** AA ***

- Rank 4 of Divine Stun is now available as a Secrets of Faydwer AA.

*** Miscellaneous ***

- Improvements have been made to load balancing for instance servers that should improve peak-time performance of instances.
- Corpses should once again disappear immediately rather than fading away slowly after looting when using /hidecorpse looted even if all the items have been removed from the corpse.

- The EverQuest Team
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Patch Message May 22, 2008 Read article
Posted by Inoke 05-23-2008 at 12:37 AM - no comments
*** Highlights ***

- The EQPlayers database has received an upgrade to improve performance.

- We have enabled player proximity again. The proximity algorithms have been improved and tuned. Bandwidth usage has been reduced and both client and server performance have been improved. In addition, the delay upon first zoning in should be largely eliminated as any NPCs in your proximity on zone-in are sent by the server before you are officially in the zone (while the zoning screen is still up).


*** Items ***

- The worn effect on the following breastplates is now a reuse time reduction of Thousand Blades: Osh`vir`s Dreamponder Breastplate, Singing Energeiac Plate Breastplate, Chromasteel Breastplate of the Dream, Prismatic Skaldsong Breastplate, and Dauntless Minstrel's Hardened Breastplate.
- All types of Modulating Rods are now usable in the potion belt.


*** Spells ***

- Unholy Aura Discipline now increases the damage done by direct damage Lifetap spells.


*** Quests & Events ***

- Relm M`Loch has found another destination that she enjoys almost as much as the Plane of Hate.
- Noble's Causeway - Ferans will no longer spawn or fight inside some objects near the dead Bazu.
- Katta Castellum - Shield of Bane Warding Quest: The opening of the Sealed Runed Iron Bound Chest will now correctly spawn the reanimated Vah Shir.
- Barren Coast - Killing Maybell the Dark Flower will update her quest correctly once again.
- The Soulbleeder raid will no longer spawn if the raid has a lockout timer for successfully completing it.
- The Soulbleeder raid will now reset properly.
- Mayong's slash ability should no longer hit the player tanking him.
- Lethar's conical breath ability should always be directed at the player tanking him.


*** NPC ***

- Zeflmin Werlikanin in the Guild Hall has found new geodes for travel.
- Denizens of the Loping Plains are no longer stealing clockwork modulators.


*** Tradeskills ***

- Murky and Foggy energeian orbs have become less expensive to create. Additionally, Foggy energeian orbs have become less difficult to make.
- Player-made powersources will now result in "sealed" orbs which can be right-clicked to create the actual powersources. This will guarantee that players will get a fully-charged powersource, and allow for multiple yields on the tradeskill combine as originally intended.


*** Miscellaneous ***

- The Locker of Lupine Linking can now be used to separate an older mount from the SoF Claim item 'Mottled Worg Mount' if they have been previously combined.
- Players who worship Karana should no longer be KOS to some mobs in monster missions.
- We have enabled player proximity again. The proximity algorithms have been improved and tuned. Bandwidth usage has been reduced and both client and server performance have been improved. In addition, the delay upon first zoning in should be largely eliminated as any NPCs in your proximity on zone-in are sent by the server before you are officially in the zone (while the zoning screen is still up).
- Fixed an issue that could cause players with /hidecorpse looted active to be unable to loot+.
- Fixed an issue that was causing players to go linkdead when accepting a resurrection.



- The EverQuest Team
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